Rise of the Players – Politico

If you are interested in landscapes A hypothetical future — not just in theory, but how it’s actually shaping up now — is something you should watch out for in video games.

We are very far from the point where gaming can be treated as a novelty or a distraction. It is its own $200 billion cultural industry. If you’re reading this, you know all of that, of course. But at the moment when questions like “what he The metaverse has become central to how the future is built, and games may be the most important part of the story right now.

Yonatan Raz Friedman, co-founder and CEO of gaming company Supersocial, says that despite the size of the industry, the extent to which video games shape technology and our general culture remains underappreciated.

“Some of the most innovative companies in technology, like Nvidia, started as part of the gaming industry and now they power every industry — industrial companies, enterprise applications, and the like,” said Raz Friedman. “This came about from pushing the boundaries of what technology enables [in gaming]which is not surprising, because entertainment, storytelling, play, and socializing are human needs.”

If you’re not quite interested in how important a role video games will shape technology policy, governance, and innovation in the years to come, just take a look at some of the biggest technology and business stories of 2022: Microsoft’s acquisition of video game giant Activision Blizzard, which inspired a group FTC lawsuit last month a Settlement between the FTC and “Fortnite” creators Epic Games for violating children’s privacy; And games like “Fortnite” and “Roblox” continued to evolve the standards of the fledgling metaverse. (Raz Fridman’s company is built almost entirely around Roblox development.)

So what comes next? The dispute over children’s privacy is far from over. While there’s no ride on the sweeping spending bill that shut down the last Congress, advocates will almost certainly reintroduce the Children’s Online Safety Act (KOSA) and the Children’s and Teenagers’ Online Privacy Protection Act (COPPA), which will give more ammunition to the regulators in committee. Federal Trade and beyond. And the merger battle between Microsoft and Activision Blizzard has just begun, with massive ramifications for the increasingly complex and market-driven games industry.

“We’re at the bottom of the hardware competition right now…and when you can’t compete on hardware, you’re competing on software,” Will Duffield, a policy analyst at Cato, told me. “Game franchises in particular are becoming more desirable, and a greater part of controversies such as the Microsoft-Activision Blizzard merger… both sides in this case are arguing over the fact that [Activision’s] Call of Duty’s been a very good year, and [Electronic Arts’] Battlefield has had a bad year.”

The world of disinformation and extremism is another place where gaming has taken center stage somewhat unexpectedly. Many games essentially act as social media platforms in their own right, with chat rooms and marketplaces containing the same stakes as their prominently discussed counterparts.

“Mainstream platforms have restricted all kinds of far-right speech after 2016, but the gaming space is often more difficult to moderate, and has been less politically visible up until this point,” Duffield said. “I expect that because of this crackdown, NGOs searching for the next frontier in the war on extremism will have a renewed focus on concerns about extremist communities in games.”

Even outside the world of mergers and politics, games are increasingly pushing technology itself forward. Virtual reality companies have been waiting for the kind of “killer app” that will bring people into a fully immersive metaverse world. When your car becomes a rolling stock package, play along to ride. And despite a rough year of high-profile hacks and bad press, the crypto gaming industry has pressed ahead in an ongoing effort to develop additional elusive “use cases” for blockchain technology.

“we have a member, Star AtlasThe conference room was filled with gaming companies that claim (convincingly) to be central not only in the tech world, but along with other consumer goods in the American home, Christine Smith, President of the Blockchain Association, told me last week at CES.

Which brings up another fact about the future – The future The future, the one He was talking about Whitney Houston – It means children. If you’re under 20, you likely grew up with social games like Roblox or Minecraft as central to your worldview and cultural outlook as your school or other institution.

Search From GWI Corporation It shows that nearly half of the kids who play games use them as a social platform, and they top the lists of interests for boys between the ages of 8 and 15. In other words, the future is statistically likely to be built by avid gamers — which puts Congress’ push to regulate the environment in a different, far-seeing light.

Those worlds that historically were multiplayer experiences for core players, like World of Warcraft, are now available in a different form to a new generation of kids who are beginning to view them not as multiplayer environments for games, but just like the next iteration of the game, said Raz Friedman. “These are evolving into environments that will characterize all other types of human activities.”

Conservative futurists occupy a difficult philosophical position, Not least when it comes to the seeming contradiction between the two words themselves.

In the Winter 2023 issue of New Atlantis, writer and attorney John Ehrett charts an ambitious course To traditionally minded conservatives who might hope to seize the “techlash” moment and steer America’s technological progress on their own terms. Ehrett begins with a simple dilemma: “For many in the conservative tradition, technological progress is often not progress at all, but only makes us further apart from nature and from each other.”

He then guides readers through history including The Lord of the Rings, the Book of Genesis, and (stay with me) a mysterious Russian intellectual who believed every human who died on Earth would eventually be resurrected–before he descended on his recipe. For conservative thinkers and policy makers.

“The Internet and its derivative products need not be discarded, if at all possible, but rather brought into a social framework built according to higher principles,” Ehrett writes, before proposing to make server power a public good, invest in innovative building materials and orient computer science toward the preservation of digital content, Among other things.

Another post-Brexit blow to UK ambitions: The country’s senior science minister warned in a speech that he needed to set “realistic” expectations for leadership in research and innovation if access to EU resources is denied going forward.

As Cristina Gallardo from Politico Reported to Pro subscribers This morning, in remarks to a think tank today, Science Minister George Freeman “acknowledged that Britain could not rely solely on bilateral co-operation, nor could it match the size of the science budgets of the United States, China or the European Union,” Christina wrote, and that the United Kingdom “would need to a realistic role based on our historical strengths” such as Polar Research; agricultural technology and crop genetic editing; space, and biosecurity, among others.

All of which Freeman tried to put a happy face on, saying that “if we can’t play in the European Science Cup, we should simply go and play in the Science World Cup”, and that “there is a possibility if we act with a bold vision…the European Union will see that we are committed to doing so.” And I think they’re more likely to pick up the phone and say, “Look, go back inside and let’s do an ERC [European Research Council] together “and learn from some of the things we do”.

It’s another example of how, As with world tradeThe nationalist shift in politics of the past decade extends across the realm of science.